Dwelling along the lakes and seas of the Underdark, the towering, froglike Akka are valiant warriors and steadfast allies to those who earn their loyalty. They resemble large bipedal frogs with orange and black skin, their torsos and limbs protected by patches of hard, bony plating that juts out into venomous spurs at their wrists and ankles. They are a powerful force for good in the shadows of the Underdark.
The Akka come from Abraham Merritt's 1918 novel The Moon Pool, which you can read on Project Gutenberg here.
Akka
Ability Score Increase: Your Constitution increases by 2 and your Wisdom increases by 1.
Age: Akka reach maturity at around 15 years old and can live up to 100 years.
Alignment: Due to the influence of the benevolent Taithu on their development, Akka tend strongly toward Good alignments.
Size: Most Akka stand between 7 and 8 feet tall. Your size is Medium.
Speed: 30 ft.
Languages: You can speak, read, and write Akka, and you can read, write, and understand Common. Akka lack the vocal structure necessary to speak human languages, though they can learn similar language such as Bullywug.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Amphibious: You can breathe air and water, and your base swim speed is 20 feet.
Standing Leap: Your long jump is up to 20 feet and your high jump is up to 10 feet, with or without a running start.
Natural Armour: You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Natural Weapons: Your claws and teeth are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Venom Spurs: Sharp spurs of bone jut from your wrists and ankles, coated in a debilitating venom. When you hit a creature with an unarmed strike, you can cause the strike to deal an additional poison damage equal to your Constitution modifier (minimum 1). The target must also succeed a Constitution saving throw or become poisoned. The DC for this saving throw equals 10 + your Constitution modifier (minimum 1). You can use this ability a number of times equal to your Constitution modifier, and you regain all uses when you finish a long rest as your venom replenishes.
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